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<title>Emuteca: uEmutecaGameManager</title>
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<h1 class="unit">Unit uEmutecaGameManager</h1>
<table class="sections wide_list">
<tr>
<td><a class="section"  href="#%40Description">Description</a></td><td><a class="section"  href="#%40Uses">Uses</a></td><td><a class="section"  href="#%40Classes">Classes, Interfaces, Objects and Records</a></td><td>Functions and Procedures</td><td><a class="section"  href="#%40Types">Types</a></td><td>Constants</td><td>Variables</td></tr></table>
<a name="%40Description"></a><h2 class="description">Description</h2>
<p>
<a class="normal"  href="uEmutecaGameManager.cGameManager.html">cGameManager</a> unit</p>
<a name="%40Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li>Classes</li><li>contnrs</li><li>FileUtil</li><li>IniFiles</li><li>LazUTF8</li><li>LConvEncoding</li><li>SysUtils</li><li><a   href="u7zWrapper.html">u7zWrapper</a></li><li><a   href="uCHXFileUtils.html">uCHXFileUtils</a></li><li><a   href="uCHXStrUtils.html">uCHXStrUtils</a></li><li><a   href="uEmutecaConst.html">uEmutecaConst</a></li><li><a   href="uEmutecaEmulator.html">uEmutecaEmulator</a></li><li><a   href="uEmutecaGame.html">uEmutecaGame</a></li><li><a   href="uEmutecaGroup.html">uEmutecaGroup</a></li><li><a   href="uEmutecaSystem.html">uEmutecaSystem</a></li></ul><h2 class="overview">Overview</h2>
<a name="%40Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
<table class="classestable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold"  href="uEmutecaGameManager.cGameManager.html"><code>cGameManager</code></a></td>
<td class="itemdesc">Manager of the games and groups (families).</td>
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<a name="%40Types"></a><h3 class="summary">Types</h3>
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<td class="itemcode"><code><b><a   href="uEmutecaGameManager.html#TGMCallBackType">TGMCallBackType</a></b> = (...);</code></td>
</tr>
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<td class="itemcode"><code><b><a   href="uEmutecaGameManager.html#TGMProgressCallBack">TGMProgressCallBack</a></b> = function(const TypeCB: <a   href="uEmutecaGameManager.html#TGMCallBackType">TGMCallBackType</a>; const Info1, Info2: string; const Value, MaxValue: int64): boolean of object;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Types</h3>
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<tr class="list">
<td class="itemcode"><a name="TGMCallBackType"></a><code><b>TGMCallBackType</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p>
Emuteca core Utils</p>
<h6 class="description_section">Values</h6>
<ul>
<li>
GMCBAddFile: Adding a file.</li>
<li>
GMCBImportData: Importing data.</li>
<li>
GMCBExportData: Exporting data.</li>
<li>
GMCBSaveList: Saving game list.</li>
<li>
GMCBLoadList: Loading game list.</li>
<li>
GMCBDecompress: Decompressing a file</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="TGMProgressCallBack"></a><code><b>TGMProgressCallBack</b> = function(const TypeCB: <a   href="uEmutecaGameManager.html#TGMCallBackType">TGMCallBackType</a>; const Info1, Info2: string; const Value, MaxValue: int64): boolean of object;</code></td>
</tr>
<tr><td colspan="1">
<p>
Type for calling back a function a show the progress.

<p>Used as <a class="normal"  href="uEmutecaGameManager.cGameManager.html#ProgressCallBack">cGameManager.ProgressCallBack</a>, this function is called in some iterations that can be slow.

<p>     </p>
<h6 class="description_section">Parameters</h6>
<dl class="parameters">
<dt>TypeCB</dt>
<dd><a class="normal"  href="uEmutecaGameManager.html#TGMCallBackType">TGMCallBackType</a> indicating the current action.</dd>
<dt>Info1</dt>
<dd>First string of info (i.e. Folder).</dd>
<dt>Info2</dt>
<dd>Second string of info (i.e. Filename).</dd>
<dt>Value</dt>
<dd>Current value in the iteration.</dd>
<dt>MaxValue</dt>
<dd>Max value in the iteration.</dd>
</dl>
<h6 class="description_section">Returns</h6>
<p class="return">Abort the iteration? (Although it can be ignored :P)</p></td></tr>
</table>
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